Version 0.3
- changed mainmenu and about-information
- changed movement (friction, aircontrol + acceleration, crouched sliding)
- added killmessage
- added splashdamage
- added map "The Octadrome" from SDS 1.1 with changes
- added map "Conflict Room" from SDS 1.1 with changes
- added jumppads
- added teleport-nades
- added gamemode "Duel"
- added map "Test1"
Version 0.2
- fixed selfdamage with allowFriendlyFire off
- fixed scoreboard text (teamswitching not working while gameover, removed message)
- fixed weaponswitching with only 1 gun
- fixed ball getting out of sync
- saving fullscreen resolution
- changed weapon fx
- replaced playersounds
- replaced weaponsounds
- added airrockets-award (rocket-hit a flying player)
- added impressive-award (multiple riflehits in a row)
- added playeroption "auto-pickup health"
- added basketball-watchdog to reset a lost ball
- added sound for ball-throwing
- added damage-aware hitsounds
- added "fallingdamage"-setting (height dependant)
- added announcer
- added awards to HUD
- added footsteps
- added "no Selfdamage"-setting
- added "double Rifledamage"-setting
- added gamemode "InstaGib"
- added "singleGrenade"-setting
- added playeroption "auto-switch empty gun"
- added gamemode "Survivor"
- added gamemode "TeamSurvivor"
- added team indicator to hud
Version 0.1
- fixed rockets collisions (with players but not shooter)
- fixed grenadebounce-soundbug
- fixed rocketjumps behaviour
- swapper no longer locking on dead players
- swapper no longer locking on teammates
- weapon balancing
- explosion fx
- basketball bounce behaviour
- changed map "Overpass" (layout, textures and baskets)
- gamemode deathmatch (pickupslots)
- changed/added textures
- changed networkidentifier
- changed/fixed windowicon and title
- modified chatmessages
- fixed basketball scoreing after gameover
- fixed use of soundchannels
- fixed remote sounds (hear other players jump, takeDamage, ...)
- fixed cleaning up rockets
- fixed gameover-loop for Life-modes
- added grenadejumps
- added gamemode "RocketArena"
- randomized grenade bounce pitch
- added colored bullet-trails
- added "offhand cooldown"-setting (auto-reloads holstered guns)